5/9/2023 0 Comments Inmost dens![]() Overall it was fun to play through though! It's fundamentally a sound map and only really needs some tweaking. (I also had extremely favourable Arch Vile fights where there were almost no resurrections, these would also drain ammo) Maybe other people won't run into the same ammo problems as I did, however the fact I used the Cyberdemon to take effectively be a second Rocket Launcher for me, and he probably did about 40 RL shots of meaningful damage to other enemies, and I still ran into ammo problems makes me feel like others will too. It was designed by American McGee and uses the music track 'The Dave D. I'd want to have another 30-40 Shells plus 10 Rockets earlier in the map, or possibly have the RL earlier and place the PG where the Cyberdemon is. Exits To Industrial Zone MAP14: The Inmost Dens (MAP43 in PSX / Saturn) is the fourteenth map of Doom II. I can definitely feel the "Inmost Dens" influence here, and it was quite fun to play through, however it feels scarcely beatable without finding the PG secret, even with significant infighting. The fact I was in ammo trouble is what led me to try to get some infighting going in the first place, though I'm not sure if that was your intent. I ran out of ammo at the stair section mentioned by Kan3 (which was where my playthrough ended) and this was with somehow managing to get the Cyberdemon to kill nearly everything that spawned in, only needing about 8 Rockets from me to kill it at the end of that fight. Aside from navigating the decorations, which I didn't find too bad in the map until the Cyberdemon fight, in more than one place it feels like the ammo you needed to deal with a fight was placed in a location you could only get to if you beat the fight. What I really liked though were the secrets: they're greatly thought, everyone of them is perfectly and definitely not impossible to reach and very nice to find.Īmmo and ammo placement seems to be a real problem. THE INMOST DENS (Original Mix) by IMMATERIAL.Archives published on REDUCTION (IA009) by Audio Units (incl.Denise Rabe Remix) Mastered at Tema Mastering Studio, Torres Vedras, in January 2021. Sometimes it loses its "appeal" right cause of the too many decoration on the way and the overall size of the rooms.įor example, in the last great fight, you get basically stuck in a very small area cause of a horde of monsters upstairs and you don't give much ammunition for heavy weapons to deal with it very fine: revenants and the archvile can go down the stairs and if they do, it's gameover quickly, not to mention the pain elemental spamming behind dozens of other demons. It feels kinda messy, every room is filled (or it will be filled) of monsters of any type, it almost gives the sensation of when you try to spice up a pizza with anything you got in the fridge good for infighting, but could be perfected. The gameplay, like I said, is entertaining, but even this is a bit rough. You need to be careful with revenants, ok they can stand there, but it's quite ugly And this texture is misplaced respect to the others (even if I don't know if it's intentional and pressing it did something)
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